mp_bankraid_final.pk3 (Bankraid)

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Download link #2 (.pk3 - 6.05 MB) hosted by
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PK3 MD5 Checksum: EDE7294312A19CEA08165CBBB7FF9799

Client Downloads: 52
Site Downloads: 201
Total Downloads: 253

Final version. I wish I had the time to fix all the little visual artefacts (you know the things, light bleeding in under walls, shadows looking too coarse, etc) but alas university beckons and my free time has run out. So this is the final release of bankraid as I no longer have the time to continue updating it. All bugs should be removed and hopefully all exploits too.

Title : MP_Bankraid (final)
Filename : mp_bankraid_final.pk3
Author(s) : Dave "Damocles" Hodgson
Release Date : 7/1/2003
Email Address :
Game : Return to Castle Wolfenstein Multiplayer
File size : 6.1 MB
Recommended Players : 10-28


* Construction *

Map base : From Scratch
Editors used : GTK Radiant 1.2.11
Other utilities used : PakScape, Paint Shop Pro


* Known bugs *


* Added this version *

The vent from the lafayette cellar that overlooks the vault interior has now been extended and meets with the vents that comes down from the axis spawn area.

Lighting has been greatly improved in some areas.

It's now possible to turn on/off the gramaphone in the managers office - also the volume level has been reduced.


* Play Information *

- Requires full version RtCW to run.
- Place the .pk3 file in the folder of X:\RtCW installation folder\Main\

* Description *

The Axis have some gold stored in a bank, in a small, occupied Belgian town. The Allies have learnt of this gold and intend to 'liberate' it.

The map is mostly street fighting, but has many back alleys, explorable houses and other features to keep play varied and unpredictable.

In a new and interesting twist (as far as I know it's new anyway) - the Axis can accelerate their win by destroying the Allied escape truck or they can simply try and hold out till the time runs out. This does make it much harder for the Allies as they have to protect their truck AND steal the gold. However, the myriad of alleys, routes to and from the objective and multiple routes to the truck should balance this issue.


* Thanks to *

ID software, Nerve Software, & Gray Matter.
Demon Eye for feedback and help
The folks at PlanetWolfenstein's level editting forum for advice
The EFG guys, and Fuse for his hosting help
Wildstar for hosting help
The EFG guys, the =GS= guys, the [GOD] clan and the [PE] clan for bug hunting and feedback.
And thanks to anyone who runs this mp on their server.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels without first receiving consent from myself.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without first attaining written permsission.

You MAY distribute this PK3 and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact.

*NOTE* This map is for the game Return to Castle Wolfenstein. It will NOT work on Wolfenstein: Enemy Territory or any other game.
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