The Lighthouse read me file.
THIS MAP IS MY VERY FIRST MAP EVER SO BE KIND ON THE EMAILS.
Nib - For a killer tutorial site and for Teaching me everything I know about mapping. Huge thanks!
Demoneye - modeling,shaders putting up with me at 3:00AM asking questions. Shredding my map apart...
Many have contributed to the "Lighthouse" (Without them it wouldn't exist)
OSIAS - Getting my terrain in shape. Thanks for the call.
B0ltyB0y - Pre beta.....More shredding.....whole bunch more...Danke!
Demonspawn - spotlight, saved the day!
Omnix32w - Skybox
Kos - buildings and terrain.
Paposo - Cylinders and patches
DigitalBath - set up game play.
Tunnleram - Thanks for getting my birds to shut up & Everything else you have done for me.
THE =TRAM=CLAN= (screams.no-ip.com/TramClan/index.htm
Of course: www.tramdesign.net
The best on the net for mappers!
If I have forgotten anyone I truly apologize....
F i l e I n f o
During the great sea wars of the oceans during WWII there has come a time to survive the battles you where once in, wounded and bleeding badly your ship gets a
a call on the static filled radio stating to come to a remote side of an island and there you shall be repaired and sent back in to the battle for
your revenge! This island you know has a Lighthouse with a dock sufficient for repairs, as you end your static filled call you hear a click on the other
side, you scramble to the helm and call for full speed a head for that click you know is your enemy listening in. You franticly try to call to the helpless
island to warn them but to no avail. As you forge a head you cant help but wonder what is going on at that little island that houses the
As you try to track ships you come across a static filled message helping an enemy battle ship wounded from the previous night.
Your break has come as you over hear the destination of this wounded ship, your chance has come. Sweats beading down your Private face as you
franticly make your call to intercept this wounded ship. You get calm cool orders back that you and the company you are with are
the only ones available in this short of time, "you must at all cost destroy the light on the lighthouse and allow that ship to break up on the rocks
of the island as the fog rolls in". As you hang up your team heads to the little village that stands between you and the
lighthouse, your mind focused and your orders received. As you go through town you know......... It's them or me.....
Return to Castle Wolfenstein -The Lighthouse
Installation instructions: Place the PK3 zip in your Main folder in your Return to Castle Wolfenstein directory.
Gain access to the lighthouse grounds by blowing the front gate. Capture the forward spawn tower in the middle of the islands.
Blow the back door to allow for reinforcements. Last but not least blow the light ontop of the lighthouse.
MP_ Level for Return to Castle Wolfenstein by Halister.
Comment: KEEP IN MIND THIS IS MY VERY FIRST MAP!!!
Should there be any problems with things that develop in-game please get in touch with me at
and I will get on a fix for it.
Authors MAY NOT use this level as a base to build additional levels.
This file may not be distributed with any modifications.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on ANY CD or distribute it in
any way without my explicit permission.
Date of completion: 11-24-02