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PK3 MD5 Checksum: 1F06E2B90C4F4D0527DCF7EB2D31DE67

Client Downloads: 0
Site Downloads: 84
Total Downloads: 84

Version :Final 1.0
Release Date :17/03/2002
Filename :tdm_lueneburg.pk3
Author(s) :RA$TA
Email Address
Description :A Team-Deathmatchmap. Story takes place in
a small Town with many places to hide (and to snipe :-)).
Allies are starting in a hotel at the east side, axis
in a villa at west side. There are no objectives, it
should just be a Team-Deathmatch without needing a mod :)
Well, and remember, its TEAM-deathmatch, so dont shoot your mates :P

Extract and copy:
tdm_lueneburg.pk3 in your RTCW/MAIN folder

Author's Notes
-poor water, still dont know exactly how to make good one
-some unfine bad-texture-effects in the water and at the bottom of some houses

After having trouble with nearly all things you can get trouble with in Wolfradiant now i
have a slight idea of how to make a real excellent map. I still have to play around with
individuel light-sources and the scripting is still hard too (not for deathmatch at all :-P )
But im planning a conversion to CP for this map. Have Fun and fragging

*NOTE* This map is for the game Return to Castle Wolfenstein. It will NOT work on Wolfenstein: Enemy Territory or any other game.
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