mp_natterbase1_2.pk3 (Natterbase)
Download link #1 (.pk3 - 15.17 MB) hosted by http://www.x-labs.co.uk
Download link #2 (.pk3 - 15.17 MB) hosted by http://www.s4ndmod.com
Download link #3 (.pk3 - 15.17 MB) hosted by http://rtcw.life
Download link #4 (.pk3 - 15.17 MB) hosted by https://wolfmp.info
Download link #5 (.pk3 - 15.17 MB) hosted by https://rtcwpro.com
PK3 MD5 Checksum: 8699FB6684F16D801C8F6B15D638A612
Readme:
Download link #2 (.pk3 - 15.17 MB) hosted by http://www.s4ndmod.com
Download link #3 (.pk3 - 15.17 MB) hosted by http://rtcw.life
Download link #4 (.pk3 - 15.17 MB) hosted by https://wolfmp.info
Download link #5 (.pk3 - 15.17 MB) hosted by https://rtcwpro.com
PK3 MD5 Checksum: 8699FB6684F16D801C8F6B15D638A612
| Client Downloads: | 3 |
| Site Downloads: | 190 |
| Total Downloads: | 193 |
Readme:
Natterbase 1.2 - MP Level for Return to Castle Wolfenstein by Pazur and Dacrow.
############### NOTE: PLEASE DELETE THE OLD mp_natterbase.pk3!!! ###############
========================================
What's new?:
Fixed from 1.1 to 1.2:
-wolf sw gametype fixed (was non-functional in 1.1)
-more light at some places.
-vertex lit door textures removed.
-some minor fixes (like left over clips removed)
Fixed from 1.0 to 1.1:
-Reduced entitycount. Map reset bug on 64 player servers should be fixed now.
-Hanging players on revival at radio room bug fixed.
-Place at dam where players could get stuck is clipped properly now.
-Bomb at bunker kills players at impact.
Improvements:
-Lightmapped models.
-Less ambient light. Radiosity is used instead.
-Gameplay improvements. Example: The path through the caves is shorter.
-Ivector texture mapping at caves.
-Cave water shader and skybox shader imporved.
========================================
Installation:
Just extract the mp_natterbase1_2.pk3 into your "return to castle wolfenstein/main" folder.
You can play the map by choosing the map in the server options or
by opening the console and type "map mp_natterbase1_2".
========================================
Credits:
Most brushwork, models, sounds and scripting was done by Pazur, with Dacrow doing additional brushwork, layout design and beta testing
The natter model is by Kain and skin/textures by Pazur
Some textures are taken from evil lair's texture sets (planetquake.com/hfx), Surface texture packs
(www.wolfensteinx.com/surface), Subverse texture packs (www.newlogicmedia.com/subverse) and
from Kingpin/Max Payne Textures available at Tram-Design Website (www.planetwolfenstein.com/tramdesign)
Prefabs used are taken from RTCW Prefabs website (rtcwfabs.rtcwarmoury.com/)
Big thanks to ydnar for the great Q3map2 and support during development!
Tram Clan and the RTG-Clan for beta testing the 1.0
Oliver(from the HP2 server) for some nice input :)
Gilles of Battlefield Europe for motivating me to release the 1.1 version.
WOD Clan for running my map on thier Server and for the gameplay suggestions for 1.2 :)
========================================
Feedback:
Feel free to email me your comments, suggestions or bugs.
email: pazur@gmx.de
========================================
Copyright / Permissions
You may distribute this archive in any format, providing that all original files are intact.
NOTHING may be used from this pk3 without prior permission from the authors.
========================================
############### NOTE: PLEASE DELETE THE OLD mp_natterbase.pk3!!! ###############
========================================
What's new?:
Fixed from 1.1 to 1.2:
-wolf sw gametype fixed (was non-functional in 1.1)
-more light at some places.
-vertex lit door textures removed.
-some minor fixes (like left over clips removed)
Fixed from 1.0 to 1.1:
-Reduced entitycount. Map reset bug on 64 player servers should be fixed now.
-Hanging players on revival at radio room bug fixed.
-Place at dam where players could get stuck is clipped properly now.
-Bomb at bunker kills players at impact.
Improvements:
-Lightmapped models.
-Less ambient light. Radiosity is used instead.
-Gameplay improvements. Example: The path through the caves is shorter.
-Ivector texture mapping at caves.
-Cave water shader and skybox shader imporved.
========================================
Installation:
Just extract the mp_natterbase1_2.pk3 into your "return to castle wolfenstein/main" folder.
You can play the map by choosing the map in the server options or
by opening the console and type "map mp_natterbase1_2".
========================================
Credits:
Most brushwork, models, sounds and scripting was done by Pazur, with Dacrow doing additional brushwork, layout design and beta testing
The natter model is by Kain and skin/textures by Pazur
Some textures are taken from evil lair's texture sets (planetquake.com/hfx), Surface texture packs
(www.wolfensteinx.com/surface), Subverse texture packs (www.newlogicmedia.com/subverse) and
from Kingpin/Max Payne Textures available at Tram-Design Website (www.planetwolfenstein.com/tramdesign)
Prefabs used are taken from RTCW Prefabs website (rtcwfabs.rtcwarmoury.com/)
Big thanks to ydnar for the great Q3map2 and support during development!
Tram Clan and the RTG-Clan for beta testing the 1.0
Oliver(from the HP2 server) for some nice input :)
Gilles of Battlefield Europe for motivating me to release the 1.1 version.
WOD Clan for running my map on thier Server and for the gameplay suggestions for 1.2 :)
========================================
Feedback:
Feel free to email me your comments, suggestions or bugs.
email: pazur@gmx.de
========================================
Copyright / Permissions
You may distribute this archive in any format, providing that all original files are intact.
NOTHING may be used from this pk3 without prior permission from the authors.
========================================
