mp_finalstand_beta.pk3 (The Final Stand)

Levelshot
Download link #1 (.pk3 - 7.81 MB) hosted by http://www.x-labs.co.uk
Download link #2 (.pk3 - 7.81 MB) hosted by http://www.clan-etc.de
Download link #3 (.pk3 - 7.81 MB) hosted by http://www.s4ndmod.com

PK3 MD5 Checksum: 5FB612596E9706D9C5E94E366BC16B15

Client Downloads: 32
Site Downloads: 262
Total Downloads: 294



Readme:
<<<<<<<<<<<The Final Stand Beta 1>>>>>>>>>>>>>>>>>>>>>>>>>>>
Designer: XceptNone
Homepage (clan page): www.totalkonfuzion.com

Name of map: The Final Stand

Description: My first RtCW map, inspired by Saving Private Ryan. The Allies have to guard
a bridge in a ruined town from being destroyed by the Axis. This is in no way related to
MOHAA's bridge level despite the similar theme.

Gametypes: MP, SW
Axis Objectives:
PRIMARY: Destroy the Bridge
SECONDARY: Destroy Sewer Hatch (shortcut to bridge)
SECONDARY: Destroy the Alley Gate (shortcut to bridge)
SECONDARY: Take the Tavern Courtyard respawn flag

Allied Objectives:
PRIMARY: Defend the Bridge
SECONDARY: Defend the Sewer Hatch
SECONDARY: Defend the Alley Gate
SECONDARY: Hold the Tavern Courtyard

Special Thanks:
Darigaaz, Fallen Angel and Imodium for their advice on the layout of this map
Ryguy105 for thinking up the nice title for me :)
All my other unmentioned clanmates at Total Konfuzion for their assistance
in beta testing this map and support for me in general (you guys rock!)
id, Gray Matter, and Nerve for creating such an awesome game!

AUTHORS MAY NOT USE THIS MAP AS A BASE FOR THEIR OWN MAPS. THIS MAP MAY NOT BE INCLUDED
IN ANY PRINTED PUBLICATION WITHOUT PRIOR WRITTEN CONSENT BY ME.

Return to Castle Wolfenstein (c) 2001 id Software, Gray Matter, and Nerve Software

*NOTE* This map is for the game Return to Castle Wolfenstein. It will NOT work on Wolfenstein: Enemy Territory or any other game.
Detected a broken link? Want to add a new one? Go to the contact page and let me know :-)