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Title : mp_alps_rocket
Date : 03/15/2002
Filename : mp_alps_rocket.pk3
Author : -:>BODHI<:-
Email Address :
Description : RTCW multiplayer Map

Additional Credits and thanks to:
Id,Nerve, and Grey Matter

And thanks to all the people at: and others that have written
tutorial and apps to make Mapping easier.

Grunt Grunt161 Bushboy Hunt McFly Ghostly Soljah
Pointy Phatty_McGee SCDS_reyalp Masochist
Tunnelram Hummer HC_Tealc Blaster boxcarwilly

And anyone else I forgot to mention who helped in any way. And everyone who downloaded the beta version.
Things that were fixed:
Forward spawn.
Pot belly stoves.
The Flakgun disappears after it is blown-up.
Axis can't blow up the objectives.
Things that were improved:
Access to the objectives was made more difficult. Allies must, for the most part, cross the axis base area to get to objectives.
Removed ladders from back of rocket control room and north end of Axis base.
Things that were added:
Dynomite-proof doors were added to the Axis garage. These doors must be raised for Allies to gain access to Axis garage, unless for course they blow the Escape door.
Gobs of barbwire
Tons of props to shoot or blowup with grenades.
Lots of boxes,benches, and other details.
A bazillion misc_model/mapobjects.
A third story to the Axis base, containing war room, mess hall, and storage areas.
Target locations so you can keep track of your team mates.
Bunker around flag.

- Play Information -

Players : 8 to 16.
Bots : no

>>>>>>>>TO PLAY THIS MAP<<<<<<<<

Put the mp_alp_rocket.pk3 file into your main directory, start a multiplayer game and select mp_alps_rocket from the available maps.


Put the mp_alps_rocket.pk3 file into your main directory, and type one of the following at
the console.

"\map mp_alps_rocket"
"\devmap mp_alps_rocket"

- Construction -

Base : From scratch
Editor(s) used : QTKRadiant 124&125
Additional Tools : Editpad,Pakscape,Corel photopaint 7,Namewhiz, Nphero's modeler,Q3ASE, milkshape,Easygen
Known Bugs : none
Build Time : 8 weeks
Textures used : RTCW
Editing machine : Dell Inspiron 8100, 1 ghz P3, 256 megs of ram, Geforce 2go, Windows XP Home Edition
Compile machine : Home Grown, P3/800mhz o/c 1.07 ghz with 512 MEGS of ram, Geforce 3, Windows XP Professional Edition
q3map BSP Time : seconds
q3map Vis Time : ?
q3map Light Time : ?
bspc Time : ?
Brushes : ?
Entities : ?

- Other Comments -
Send or post your comments and suggests to in the mods/maps section. Or e-mail me at address on this readme.
This is a large mostly Terrain map. It plays best with at least 8 players. Performs best with a Geforce card.
There are 4 primary objectives on this map and one secondary. The Allies must destroy the; communications panel,the rocket launch panel, the Escape door, and the Flak cannon. They must also raise the South flag. This map is great for people that enjoy long distant sniper action and running their ass off.

- Copyright / Permissions -

All that stuff are belongs to Id,Nerve,Grey Matter, Activision. :-)

This is an original map by -:>BODHI<:-. You should not include or distribute this Map in any sort of commercial product. You may not mass distribute this level pak via any non-electronic means, including but not limited to compact disks, and DVD.Just kidding, you can do whatever you like with it.

*NOTE* This map is for the game Return to Castle Wolfenstein. It will NOT work on Wolfenstein: Enemy Territory or any other game.
Detected a broken link? Want to add a new one? Go to the contact page and let me know :-)