mp_theextraction_final.pk3 (-OSX- The Extraction)

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RTCW - OSX - The Extraction Readme


****** TO CONTACT MELARLO **************
***** VISIT WWW.OSX-TEAM.US ************
** Also Available from OSX and Doc {+}**
********** The OSX Skinpack ************
**go to***

-- Installation --

Unzip the PK3 file to your "C:\Program Files\Return to Castle Wolfenstein\Main" folder. DO NOT extract the pk3 file or it will not work.

-- General Information --

Version: Final
Title: -OSX- The Extraction (SW and MP modes only)
Files: Zip file contains Extraction(Final).pk3 file. This contains all necessary files to run this map.
Author: Matt Arenson a.k.a. Melarlo
Email Address:

-- Credits --
Quickdraw of OSX for unlimited help at the very beginning!
Doc {+} of OSX For invaluble ideas and feedback... and an outstanding effort to finish this thing!
Tunnleram, Nib, TiCal, Rummie, Demonspawn of the Tram Design Forum for the awesome resource for new mappers
Tunnleram especially for testing the map in it's first stages... Thanks Tunn!!
Everyone on the Tram Design forum for the countless times they helped me regain sanity
Everyone out there writing tutorials for mapping in RTCW (especially Nib
OSX Clan (including Wenders for great ideas!!) for testing, suggesting, and pestering me anytime i asked them too :)
k!WyattEarp, =SS= clan, Everyone else who helped for beta testing
And finally, anyone i may have forgotten. I did not forget on purpose, and thank you!
The Prof for the Awesome Idea!!! (you know what i mean, haha)
Reverand for the keen eye... Thanks!
Litz =SS= for all his patience!

Texture Credits:
some textures Copyright (c) 1998-2002, Steve Shanks & GMP Services Inc., All Rights Reserved.
Doc {+} of OSX for the awesome Tent!! :P

Game Description:
Allied forces have learned of a German prototype super-cannon and an effort to start mass producing them deep in an underground complex. Allied forces are attempting to infiltrate this complex, stop the production efforts, and escape with the blueprints for the cannon.

Allied Objectives:
Primary Objective: Capture Cliff Base
Primary Objective: Destory Construction Crane to Halt Construction
Primary Objective: Retrieve Blueprints from Axis Complex
Primary Objective: Destroy Train Gate for Escape
Primary Objective: Prevent Axis from Destroying Rail Switches for Escape
Primary Objective: Highjack Train Engine and Escape from Complex

Axis Objectives:
Primary Objective: Defend Cliff Base
Primary Objective: Defend Construction Crane and Site
Primary Objective: Prevent Allies from Taking Blueprints
Primary Objective: Defend Train Gate from Allied Dynomite
Primary Objective: Destroy Rail Switches to Prevent Allied Escape
Primary Objective: Prevent Allies from Highjacking Train Engine

Game Types: mp and sw
Teams: Axis vs. Allies
Recommended # of players: 14-50 (supports 25 on each team)

Map Information:
New Textures: Yes
New Sounds: No
New Models: No

Base: None
Editor(s) used: GTK Radiant 1.2.11, Photoshop
Compile Time: 3 hours

Known Bugs/ Issues:

Copyright - Permissions:
Authors may Not use this level as a base to build additional levels without my explicit permission.

This file may not be distributed with any modifications whatsoever.

This BSP may ONLY be distributed over the internet and/or BBS system.
You are NOT authorized to put this BSP on any cd or distribute it in any manner
other than described above without my explicit permission. The textures in this
file are copyrighted in their own right and/or original and may not be distributed or
used on additional levels without the permission of the creator.

*NOTE* This map is for the game Return to Castle Wolfenstein. It will NOT work on Wolfenstein: Enemy Territory or any other game.
Detected a broken link? Want to add a new one? Go to the contact page and let me know :-)