mp_odfts.pk3 (Operation: Demons from the sky)

Levelshot
Download link #1 (.pk3 - 3.45 MB) hosted by http://linux.xulin.de/wolf
Download link #2 (.pk3 - 3.45 MB) hosted by http://www.x-labs.co.uk
Download link #3 (.pk3 - 3.45 MB) hosted by http://www.s4ndmod.com
Download link #4 (.pk3 - 3.45 MB) hosted by http://rtcw.life
Download link #5 (.pk3 - 3.45 MB) hosted by https://wolfmp.info
Download link #6 (.pk3 - 3.45 MB) hosted by https://rtcwpro.com

PK3 MD5 Checksum: Unknown

Client Downloads: 0
Site Downloads: 213
Total Downloads: 213


Readme:
First off all :
-----------------------------
Great thx to
________
|Dischei|
---------

www.dischei.de.vu

For hosting my map


OpeRation:demons from the sky
-----------------------------
auther :S.p.a.w.n.@brainlesssoftware
compile time:10589 seconds
Date : this file is written just before the last betatest so , i don't know the day yet,
but today it's.
january the 6th of 2002
Thx to:
Ptd][Art][BS,user`,Ariff,tramdesign,pointy(from www.planetpointy.com/wolf/mapping/tutorials/tutorial1.shtml)
and all other beta testers.
And offcource Id software , Gray matter studio's and nerve for their fantastic game.

Nfo
------------------------------
This is my first map, made with Gtk radiant, so expeckt no technical hights, i kept the
geometry simple but still nice. I used to map for Unreal and Unreal tournament , but i never
came to releasing anything.

The map is small sised but quite bugless ( i hope).

Bugs
------------------------------
All that is fixable should be fixed. But if you encounrter any bug , please sent a mail
to corneelbaert@hotmail.com with as subjeckt : bug found in Operation demons from the sky

Scripting
------------------------------
Done by a tutorial form www.planetpointy.com/wolf/mapping/tutorials/tutorial1.shtml

Some other stuff
------------------------------
there's a map of the map (wtf am i saying) in the levelshots file of the pk3 , just
extrackt the .pk3 to find it.

Special thx to user` , wanna now why ??
------------------------------
The guy on the loading screen is user`, he aided me with my beta testing and
made me do some inside locations extra. And if he wouldn't have say it , i wouldn't have
closed the spawnpoints , so without him there would have been many spawnkillers.

Compile
------------------------------
I compiled the map with a hole to decrease the compile time , i tryed without the hole ,
but after 15 hours it was still buzzy and far away from the end. So if anyone wants to
compile it without the hole for me , mail me , i'll send you de .map file without the hole:)
Some people say that things don't work because of the hole , but to me everything seems to
work perfeckt.

What's the Belgian Elite Force (BEF)
------------------------------
A force i invented and will use in my other maps to come to. Why Belgium ?? , wel , i am from
Belgium especialy from West-Vlaanderen (if you know the name Flanders fields ,wel , it's in
that state/province i live) I have seen the horrors of the war (not in real life offcource ,
i'm only 15 years old ) but I've walked in real trenches and saw some museums , I saw pic's of
battefields where everywhere dead body's lie , with peaces of thier body lost , everything
in mud and slime and rain. Ever seen real 2nd world war gasmasks?? , I can tell you ,
they belong in a horror movie. I wouldn't want war , but anyway , virtual it's fun.

Small biografie
------------------------------
1986:birth
1990:playing the commodore
1997:got a P133mhzwith16mbram
1997:played dark forces , jedi knight , tomb raider ,doom etc
1998:got unreal , to hevvy for my pc , but the editor worked , made some very crappy stuff
1999:played some other games like wolf, and strategie games
2000:got new pc and started editing for halflife by a tutorial from pc zone benelux, only crappy stuf
2000:played unreal to the end and edited a bit for it by again a tutorial from pczone benelux to view them go to did.gamedesign.net (dutch only)
2000:played some other games and got UT , played it a bit, edited , discovered the shape editor
2000:made crapp stuff for UT
2001:played unreal again , edited some more Ut levels , only crappy stuff
2001:got q3, edited some crappy stuf for it
2001:some more and nice ut levels
2001:got wolf , and started editing

Objectives
------------------------------
1 :blow up the wooden door
located in the bottom left of the map
2 :steal the secret documents
located in the bottom left of the map
3 :escort the docs to the local resistance
located in the upper left of the map

Install
------------------------------
Extrackt the zip file into your \return to castle wolfenstein\main\ directorie
If you lose this readme file, don't worry , it's included with the mp_odfts.pk3 file
aswel.

Have fun with it :-) (-: :-] [-:


Btw I spent over 60 hours in making this map , without compiling times and beta testes.

*NOTE* This map is for the game Return to Castle Wolfenstein. It will NOT work on Wolfenstein: Enemy Territory or any other game.
Detected a broken link? Want to add a new one? Go to the contact page and let me know :-)