mp_breakout.pk3 (Normandy Breakout)

Levelshot
Download link #1 (.pk3 - 21.08 MB) hosted by http://www.x-labs.co.uk
Download link #2 (.pk3 - 21.08 MB) hosted by http://www.clan-etc.de
Download link #3 (.pk3 - 21.08 MB) hosted by http://www.s4ndmod.com
Download link #4 (.zip - 21.01 MB) hosted by http://www.rtcwmaps.com

PK3 MD5 Checksum: 1642907B06E82520187DD9B6852C2519

Client Downloads: 152
Site Downloads: 926
Total Downloads: 1078



Readme:
================================================================
Return to Castle Wolfenstein custom map
================================================================
Title : Normandy Breakout
Version : Final
Release Date : 09/02/02
Filename : mp_breakout.bsp
Game Types : MP CP Modes
# of Players : 16-48+ (currently spawnpoints for 24 players per team)
Author : Tom "Menzel" Haskins
Email Address : thaskins@snet.net
Homepage : www.farmingtonco.com/ro/
Other maps by author : Tundra Outpost (MP_Tundra)
: Foo Fighter (MP_Ufo)


---General Information/description---
Normandy Breakout. The Allies are pushing the Battle for Europe inland. American infantry forces must disable a German 88 Artillery gun before Armored Divisions can proceed into St. Lo.

Allied Objectives:
Primary Objective :Destroy the German 88 gun to allow armored divisions to move forward.
Primary Objective :Defend the Allied Field Operations
Secondary Objective :Capture the reinforcement Flag
Secondary Objective :Destroy the Church Gate to gain access to the sewers.
Secondary Objective :Defend the Back Alley Wall


Axis Objectives:
Primary Objective :Prevent the allies from destroying the German 88 gun.
Primary Objective :Destroy the Allied Field Operations center to disrupt the invasion.
Secondary Objective :Capture the reinforcement Flag.
Secondary Objective :Defend the Church Gate
Secondary Objective :Destroy the Back Alley Wall


--- Installation ---
Extract the mp_breakout.pk3 file to your "X:\Return to Castle Wolfenstein\Main" directory, Where X: is the root directory you installed Wolfenstein in.



--- Special thanks to ---
Det Pak (detpak.tripod.com) for the custom sounds and for all the input with map ideas.
-iNw-H&K S.Gautreaux and Scimitar of Invasionworks (www.invasionworks.com) for the use of the destroyed car model.
Matt Bell AKA Urgrund (members.optushome.com.au/catacomb777/screens/) for the textures, insightful info and tips.
Charter Communications Miami regulars and Admins (onlinegaming.the-beach.net) for all the help, tips, feedback and great experiences.
All beta testers for the suggestions and putting up with all the builds.
SubWolfer (subwolfer@rtcwfiles.com) for catching those last minute fixes when I was too fatigued to see straight.
Kevin Bolt AKA Boltyboy (kev.bolt@btinternet.com) for pointing me in the right direction with the lighting issues.
Tram Design (www.planetwolfenstein.com/tramdesign/) for being a wealth of knowledge on RTCW mapping.

Last but not least, all server admins who runs this or any other custom RTCW community maps.


---Copyright / Permissions---
This level is copyrighted by Tom Haskins 2002.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this PK3/BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

*NOTE* This map is for the game Return to Castle Wolfenstein. It will NOT work on Wolfenstein: Enemy Territory or any other game.
Detected a broken link? Want to add a new one? Go to the contact page and let me know :-)