airship.pk3
Download link #1 (.pk3 - 13.14 MB) hosted by http://www.x-labs.co.uk
Download link #2 (.pk3 - 13.14 MB) hosted by http://dvclan.dk
Download link #3 (.pk3 - 13.14 MB) hosted by http://www.s4ndmod.com
Download link #4 (.pk3 - 13.14 MB) hosted by http://rtcw.life
PK3 MD5 Checksum: 5E6A8D71F883511ABE2B8E28A3FF8870
Readme:
Download link #2 (.pk3 - 13.14 MB) hosted by http://dvclan.dk
Download link #3 (.pk3 - 13.14 MB) hosted by http://www.s4ndmod.com
Download link #4 (.pk3 - 13.14 MB) hosted by http://rtcw.life
PK3 MD5 Checksum: 5E6A8D71F883511ABE2B8E28A3FF8870
Client Downloads: | 34 |
Site Downloads: | 389 |
Total Downloads: | 423 |
Readme:
AIRSHIP
Created by Neil aka. major-crisis 2003
neil@ddtp.vispa.com
16 a side wolfmp (dual objective)
THE GAME
Allies have infultrated the axis mountain airship construction facility.
Allies aim to blow up the 'uber airship' and capture the base.
Axis must stop the allies from blowing up the ship but they must also
blow up the base to prevent it from falling into enemy hands intact.
NOTE - teamplay is important as both objectives can only be reached by
triggered rampways that return to their starting positions - someone is
needed to activate these ramps for the engineer!
Going it alone is possible but you have to be quite quick
The map has two main ends/areas seperated by the centre flag area.
The whole of this central area is undercover rendering airstrikes and
artillery useless.
There is a deeper underground route which is dodgy.
THANKS
To everyone that helped me make this map
Do whatever you like with it, but please don't alter it without asking
me first.
Cheers and enjoy
Created by Neil aka. major-crisis 2003
neil@ddtp.vispa.com
16 a side wolfmp (dual objective)
THE GAME
Allies have infultrated the axis mountain airship construction facility.
Allies aim to blow up the 'uber airship' and capture the base.
Axis must stop the allies from blowing up the ship but they must also
blow up the base to prevent it from falling into enemy hands intact.
NOTE - teamplay is important as both objectives can only be reached by
triggered rampways that return to their starting positions - someone is
needed to activate these ramps for the engineer!
Going it alone is possible but you have to be quite quick
The map has two main ends/areas seperated by the centre flag area.
The whole of this central area is undercover rendering airstrikes and
artillery useless.
There is a deeper underground route which is dodgy.
THANKS
To everyone that helped me make this map
Do whatever you like with it, but please don't alter it without asking
me first.
Cheers and enjoy