mp_horus2.pk3 (Eye of Horus)
Download link #1 (.pk3 - 13.1 MB) hosted by http://www.x-labs.co.uk
Download link #2 (.pk3 - 13.1 MB) hosted by http://www.s4ndmod.com
Download link #3 (.pk3 - 13.1 MB) hosted by http://rtcw.life
Download link #4 (.pk3 - 13.1 MB) hosted by https://wolfmp.info
Download link #5 (.pk3 - 13.1 MB) hosted by https://rtcwpro.com
PK3 MD5 Checksum: Unknown
Readme:
Download link #2 (.pk3 - 13.1 MB) hosted by http://www.s4ndmod.com
Download link #3 (.pk3 - 13.1 MB) hosted by http://rtcw.life
Download link #4 (.pk3 - 13.1 MB) hosted by https://wolfmp.info
Download link #5 (.pk3 - 13.1 MB) hosted by https://rtcwpro.com
PK3 MD5 Checksum: Unknown
| Client Downloads: | 14 |
| Site Downloads: | 223 |
| Total Downloads: | 237 |
Readme:
Author: Fiesling
Mapname: Eye of Horus
Style: egypt styled map
Date of completion: 30.Jan.2002
Build Time: about 4 weeks, with a lot of coffee and 6 hours work a day.
E-mail: Fiesling@redseven.de
Homepage: WWW.Fieslings-Place.de
Mapstory:
The map takes place in WW2. Axis soldiers have assaulted an old Egyptian
pyramid to get an artifact for seeking assistance from "Horus", an old
Egyptian god. Your mission is to steal this artifact and bring it back to
New York for further analysis.
Map features:
Full desert terrain, with machine guns and an old ruin. No specific class is
needed to win this map.
You have full access to the pyramid and several different paths lead to to
the artifact-chamber.
The pyramid is lit by flares, spotlights and some fog. I think you will
enjoy it.
Gameplay is rather similar to the original maps.
Known issues:
I added a lot of dynamic lights so if you have not a powerful graphics card
please turn off the dynamic lightning in
your settings. You can get a good fps boost on older machines, but the
lightning will look as good as with the dynamics on.
The map is optimized for R-speeds, but there are two spots where its a bit
higher than usual. One place is in the
middle of the desert, and the other one is at the tunnel entry on the Allied
side. But there is no "shock-increase" of the r_speeds.
Technical stuff:
Mappingtool: GTK-Radiant 1.1.1 with a few modifications for rtcw
Mapping System: Athlon-XP 1800+ with 768MB DDR-Ram and a Geforce2Ultra Graphics Adapter
compile time: 12hours and 5min with fullvis.
Installation:
Copy the ut_horus.pk3 to your /main folder and run the game with start
server. Have fun!
Thx to:
Janka, my coffee-distributor, the author of the multiplant models, the
mr.clean texture sets and the egyptsoc
texture sets and last but not least to Cian McGuire and Dean for fixing my english readme.txt. :)
Copyright Stuff:
Copyright Stuff:
You are forbidden to edit and release the map under another name. You are
allowed to
let everyone download the map. Feel free to make money with the Map (like
Printmedia),
but you have to tell me in an E-Mail about it before you do this.
Have fun!! You can use ALL the textures and shader if you like. Feel free to
give me some credits in your readme.
Copyright 2002 by Fiesling
Mapname: Eye of Horus
Style: egypt styled map
Date of completion: 30.Jan.2002
Build Time: about 4 weeks, with a lot of coffee and 6 hours work a day.
E-mail: Fiesling@redseven.de
Homepage: WWW.Fieslings-Place.de
Mapstory:
The map takes place in WW2. Axis soldiers have assaulted an old Egyptian
pyramid to get an artifact for seeking assistance from "Horus", an old
Egyptian god. Your mission is to steal this artifact and bring it back to
New York for further analysis.
Map features:
Full desert terrain, with machine guns and an old ruin. No specific class is
needed to win this map.
You have full access to the pyramid and several different paths lead to to
the artifact-chamber.
The pyramid is lit by flares, spotlights and some fog. I think you will
enjoy it.
Gameplay is rather similar to the original maps.
Known issues:
I added a lot of dynamic lights so if you have not a powerful graphics card
please turn off the dynamic lightning in
your settings. You can get a good fps boost on older machines, but the
lightning will look as good as with the dynamics on.
The map is optimized for R-speeds, but there are two spots where its a bit
higher than usual. One place is in the
middle of the desert, and the other one is at the tunnel entry on the Allied
side. But there is no "shock-increase" of the r_speeds.
Technical stuff:
Mappingtool: GTK-Radiant 1.1.1 with a few modifications for rtcw
Mapping System: Athlon-XP 1800+ with 768MB DDR-Ram and a Geforce2Ultra Graphics Adapter
compile time: 12hours and 5min with fullvis.
Installation:
Copy the ut_horus.pk3 to your /main folder and run the game with start
server. Have fun!
Thx to:
Janka, my coffee-distributor, the author of the multiplant models, the
mr.clean texture sets and the egyptsoc
texture sets and last but not least to Cian McGuire and Dean for fixing my english readme.txt. :)
Copyright Stuff:
Copyright Stuff:
You are forbidden to edit and release the map under another name. You are
allowed to
let everyone download the map. Feel free to make money with the Map (like
Printmedia),
but you have to tell me in an E-Mail about it before you do this.
Have fun!! You can use ALL the textures and shader if you like. Feel free to
give me some credits in your readme.
Copyright 2002 by Fiesling
