mp_korfe.pk3 (Korfe)
Download link #1 (.pk3 - 5.42 MB) hosted by http://www.x-labs.co.uk
Download link #2 (.pk3 - 5.42 MB) hosted by http://www.s4ndmod.com
Download link #3 (.pk3 - 5.42 MB) hosted by http://rtcw.life
PK3 MD5 Checksum: Unknown
Readme:
Download link #2 (.pk3 - 5.42 MB) hosted by http://www.s4ndmod.com
Download link #3 (.pk3 - 5.42 MB) hosted by http://rtcw.life
PK3 MD5 Checksum: Unknown
Client Downloads: | 20 |
Site Downloads: | 214 |
Total Downloads: | 234 |
Readme:
Welcome to Korfe.
A MP map for Return to Castle Wolfenstein by Detoeni.
___________________________________________________________________________________________
It is recommend that you run this map with the 1.33 patch installed.
Please install by unzipping this file to C//Return to Castle Wolfenstein/Main.
The map can now be run from the server menu.
___________________________________________________________________________________________
Important note.
Some smaller computers may have difficulty running this map.
The recommended spec is 2Ghz, 256Mb RAM, 64Mb graphics card.
The minimum spec is 1Ghz, 128Mb RAM, 32Mb graphics card.
___________________________________________________________________________________________
Game Information.
File name: mp_korfe
Game types: OBJ/SW.
Version: Final
Release: 2.10.2003
OVERVIEW:
The Axis foe is keeping thier Secret Battle Plans at this remote Castle.
The Allies must steal this Document.
ALLIED OBJECTIVES:
1. Steal the Axis Secret Plans.
2. Get to the Radio Room and transmit the Secret Plans.
3. Take and Hold West Bailey.
4. Enter the Keep.
AXIS OBJECTIVES:
1. Prevent Allies from stealing the Axis Secret Plans.
2. Stop the Allies before they transmit the Secret Plans.
3. Hold the West Bailey.
4. Defend the Keep.
NOTES ON SPAWNING:
When the game starts the Allies will spawn at the Lower Gate until the flag is taken. They will then spawn in the Old Hall unless the flag is retaken by the Axis team.
The Axis team at this time has no forward spawn.
Once the Objective has been taken by the Allies they will spawn in the Castle and the Axis will spawn at the Lower Gate.
If the Axis take the flag, they will then spawn at the Old Hall unless the flag is retaken by the Allies.
The Objective must be taken to the Radio Room in the Old Hall
Good luck.
___________________________________________________________________________________________
Please report any faults found to detoeni@wolfproject.net
___________________________________________________________________________________________
Notes.
This map has been based on Corfe Castle on the South Coast of England, or rather on how it looked up until the end of the 15th century.
The castle was destroyed after the English Civil War and now The National Trust looks after the ruins.
Pictures of Corfe as it is today:
members.lycos.co.uk/stusweb/corfe.html
This map was made using GTKradiant 1.3.11 and Q3map2.
On an AMD 2.2GHz, 512Mb RAM with a 64Mb Geforce MX APG.
Build time 12 months.
The very nice sky box is by Kell
www.signsofkoth.co.uk
Plants are by Natestah
Big thanks to Eyeronik and Ominx32.
Ydnar for his very nice toy: Q3map2
shaderlab.com/
& Hr'O for Toolz.
planetquake.com/hro/
Can't forget my testers, Muffinman & Grizzlybear. Thanks guys.
www.wolfproject.net/
Any problems please contact me at detoeni@wolfproject.net.
Any comments please post at
www.wolfproject.net/
Hope you like it and happy hunting.
Detoeni.
___________________________________________________________________________________________
Copyright Permissions.
ID, NERVE, GRAYMATER & ACTIVON. Original game rights
Original textures have been renamed and included within this file for numerous shader effects.
Authors may NOT use this level as a base to build additional level.
Authors may NOT use my textures with out consent.
You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.
A MP map for Return to Castle Wolfenstein by Detoeni.
___________________________________________________________________________________________
It is recommend that you run this map with the 1.33 patch installed.
Please install by unzipping this file to C//Return to Castle Wolfenstein/Main.
The map can now be run from the server menu.
___________________________________________________________________________________________
Important note.
Some smaller computers may have difficulty running this map.
The recommended spec is 2Ghz, 256Mb RAM, 64Mb graphics card.
The minimum spec is 1Ghz, 128Mb RAM, 32Mb graphics card.
___________________________________________________________________________________________
Game Information.
File name: mp_korfe
Game types: OBJ/SW.
Version: Final
Release: 2.10.2003
OVERVIEW:
The Axis foe is keeping thier Secret Battle Plans at this remote Castle.
The Allies must steal this Document.
ALLIED OBJECTIVES:
1. Steal the Axis Secret Plans.
2. Get to the Radio Room and transmit the Secret Plans.
3. Take and Hold West Bailey.
4. Enter the Keep.
AXIS OBJECTIVES:
1. Prevent Allies from stealing the Axis Secret Plans.
2. Stop the Allies before they transmit the Secret Plans.
3. Hold the West Bailey.
4. Defend the Keep.
NOTES ON SPAWNING:
When the game starts the Allies will spawn at the Lower Gate until the flag is taken. They will then spawn in the Old Hall unless the flag is retaken by the Axis team.
The Axis team at this time has no forward spawn.
Once the Objective has been taken by the Allies they will spawn in the Castle and the Axis will spawn at the Lower Gate.
If the Axis take the flag, they will then spawn at the Old Hall unless the flag is retaken by the Allies.
The Objective must be taken to the Radio Room in the Old Hall
Good luck.
___________________________________________________________________________________________
Please report any faults found to detoeni@wolfproject.net
___________________________________________________________________________________________
Notes.
This map has been based on Corfe Castle on the South Coast of England, or rather on how it looked up until the end of the 15th century.
The castle was destroyed after the English Civil War and now The National Trust looks after the ruins.
Pictures of Corfe as it is today:
members.lycos.co.uk/stusweb/corfe.html
This map was made using GTKradiant 1.3.11 and Q3map2.
On an AMD 2.2GHz, 512Mb RAM with a 64Mb Geforce MX APG.
Build time 12 months.
The very nice sky box is by Kell
www.signsofkoth.co.uk
Plants are by Natestah
Big thanks to Eyeronik and Ominx32.
Ydnar for his very nice toy: Q3map2
shaderlab.com/
& Hr'O for Toolz.
planetquake.com/hro/
Can't forget my testers, Muffinman & Grizzlybear. Thanks guys.
www.wolfproject.net/
Any problems please contact me at detoeni@wolfproject.net.
Any comments please post at
www.wolfproject.net/
Hope you like it and happy hunting.
Detoeni.
___________________________________________________________________________________________
Copyright Permissions.
ID, NERVE, GRAYMATER & ACTIVON. Original game rights
Original textures have been renamed and included within this file for numerous shader effects.
Authors may NOT use this level as a base to build additional level.
Authors may NOT use my textures with out consent.
You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.