philexperiment.pk3 (The Philadelphia Experiment)

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PK3 MD5 Checksum: Unknown

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Site Downloads: 99
Total Downloads: 99


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If you have any previous versions on this map delete them before installing this one

Unzip the philexperiment.pk3 file to your "C:\Program Files\Return to Castle Wolfenstein\Main" folder. DO NOT extract the pk3 file or it will not work.

---General Information---
Version: 1.0
Title: The Philadelphia Experiment - NOTE: This map is playable in SW and MP modes ONLY
Filename: philexperiment.pk3 which includes: all files necessary to run this map
Author: Chris Witherell aka Rummie
Other Levels by Author: mp_airstrip, airstrip2, mitchelldown
Email address:


- Nerve and id for making the best FPS of 2001 and perhaps of all time

---Additional Credits---

- Dr. Who of the Timelord server for hosting the Beta
- Nib
- Tunnleram
- Tram Design for all the tools and help
- All the folks on the Tram Design Forums
- Planet Wolfenstein for hosting my site
- Quesa only because he has been in every other read me

---Play Information---
Game Description:

This map is based on the famed "Philadelphia Experiment" or "Project Rainbow" story. The story is about a US Navy ship named the USS Eldridge and an experiment to make the ship invisible to radar. The ship was fitted with large magnets. The theory was to generate enough electromagnetic interference that the ship would be invisible to radar. The experiment failed and the ship actually visibly disappearedand teleported many miles away. This rumored experment has spawned books and movies based on the supposed actual event. For a more detailed decription of the events visit this site:

Just to be clear, I do not believe the experiment ever took place. This map is ficticious and not meant to be realistic in any way. The ship is my vision of a WW2 ship and is not realistic in any way and certainly not historically acurate. The Naval Yard itself is not historically correct.

On to the good stuff....

Axis forces have learned of the experiment and dispatched troops to the Philadelphia Naval Yard in an attempt to sabotage the experiment. An invisible ship would destroy the German U-boat advantage. The Axis must gain access to the ship and destroy the main power coupling.

Allied Objectives:
Primary Objective: Protect the Main Power Coupling at all costs
Secondary Objective: Capture the warehouse flag to delay Axis rienforcements
Secondary Objective: Protect the Weak Deck Plating
Secondary Objective: Protect the Sewer Grating

Axis Objectives:
Primary Objective:Destroy the Main Power Coupling to sabotage the experiment
Secondary Objective:Capture the warehouse flag
Secondary Objective: Destroy the Weak Deck Plating
Secondary Objective: Destroy the Sewer Grating

Game Type(s): MP and SW modes
Number of Teams: 2, Axis and Allies.
Recommended # of Players: 12-48 supports 24 players per side

---Map Information---
New Textures: Yes
New Sounds: Yes
New Models: No

Base: None
Editor(s) used: GTK Radiant 1.2.9, Photoshop, Premiere
Compile Machine: AMD 1.4 Ghz Thunderbird, 1 Gig RAM
Compile time: 6 hours

---Performance Problems?---
- Turn Dlights off

---Known Bugs/Issues---
- Remember - if you are having performance issues, turn off dlights!!!

please promptly report any bugs to

---Additional Info---

Authors MAY NOT use this level as a base to build additional levels.

This file may not be distributed with any modifications.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my explicit permission.

*NOTE* This map is for the game Return to Castle Wolfenstein. It will NOT work on Wolfenstein: Enemy Territory or any other game.
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