Download link #1
(.pk3 - 960.38 KB) hosted by http://www.x-labs.co.uk Download link #2
(.pk3 - 960.38 KB) hosted by http://www.s4ndmod.com PK3 MD5 Checksum:
Return to Castle Wolfenstein
Multiplayer Map - mp_salsa
Installing the Map
Drop the .pk3 file in your main RTCW directory. To uninstall, take it out!
Objectives are much like mp_base, Allied forces must destroye two Axis electrical generators, Alpha and Beta. Axis must of course defend Alpha and Beta until the clock runs out.
Tips and Tactics
Allies will attempt to rush to the generators with their engineers as soon as possible, Axis should do the same. The generators are held within two structures, well fortified with mg42 machine guns, and plenty of places for Axis players to hide. On top of that, some Axis players will initially spawn in these bunkers, so by the time Allies get there, Axis will have had time to set up operations.
There are many large chunks of concrete that provide Allied players good cover from the mg42 guns, however, these chunks can be destroyed by explosions, so they wont last forever.
When I started this map, I was eating chips with salsa, in case anyone was wondering why its called mp_salsa.
I know the map is not very prety. This is my first map to reach this level of completion, and I am capable of better, and the one Im currently developing looks f-ing sweet.
In addition, there may be several 'secret' areas in the map, that will give an advantage to any players who can find them...
Created with GtkRadient 1.2.1 by Ryan Corrigan (CptnTriscuit)
And of course thanks too ID, NERVE, GREYMATTER, ACTIVISION, and BLUR (We hardly hear blur mentioned, but you guys made a kick-ass cinematic ^^)