* Overview *
Title : The Interception
Filename : mp_interception.pk3
Author(s) : Tunnleram
Release Date : 10:50 PM 11/20/2002
Email Address : firstname.lastname@example.org
Home Page : www.tramdesign.net
Game : Return to Castle Wolfenstein Multiplayer
* Construction *
Map base : New Map
Custom textures : Kingpin textures, a few altered original RTCW textures
Custom sounds : Kingpin sounds, some of my own
Custom models used : TiCal (broken down halftrack)
Custom prefabs : Some prefabs from RTCW maps mp_beach and mp_base
Editors used : GTK Radiant 1.2.10
Other utilities used : EasyGen, Q3MAP2
Known bugs : There are some lighting issues, some high r_speeds and possible FPS issues in some places. FPS will go down on the dock after it's blown, but then will even out. It's not perfect, but email me if you find any huge bugs.
* Installation Information *
- Unzip to your X:\Return to Castle Wolfenstein\main folder where X = the drive you installed RTCW on.
* Description *
This map is my second RTCW map. I hope it's fun. I learned a lot from making it and no
doubt my next one will be much better as a result. Sorry it took me so long to finish!
* Story *
The Allies receive word that a code transmission, accidentally sent over open air
space, was intercepted by a team of Axis communication experts. This data would
allow Axis to locate several key Allied installations. Fortunately for the Allies,
Axis has yet to fully understand the data they've gotten, but it's believed that
they will soon crack the encryption once they get their top decipher team on the job.
The Allies realize they must strike now, but because the Axis base is heavily guarded
by anti-aircraft guns, a paratrooper division must jump just outside the base to the
West. They must take out the base's defenses and render its communication and
intelligence gathering abilities useless at all costs to keep the location of the
Allied bases a secret.
* Map Info *
Light -fast -patchshadows -super 2
* Thanks to *
Special thanks to TiCal who created the broken down halftrack model, the ROQ movie, the levelshot, the objective shots, and worked out getting the translation.cfg setup. You da man TiCal TiCal :-)
Special thanks to Matteo Rossi, Vulture, Muffinman, and David Perez for their work on the translations!
Special thanks to nib helping me be l337. Without him I would never have known exactly how
many suns to put in my map :-) Also thanks to Rummie for helping me out throughout the making of the map during those times when I lost my inspiration.
Special thanks to Demoneye, redfella, Osias, SpottyG, RogueHunter, Halister, Boltyboy, Muffinman, Morphius, SGTFRAG and anyone else who play tested the map and gave me feedback.
Also thanks to ID software, Xatrix, Nerve Software, & Grey Matter. Also special thanks to everyone over at the TRAM Design forums and in the =TRAM=CLAN= (www.tramdesign.net
) Everyone there helped me as much as I helped them which was the goal all along. The talent and knowledge in there amazes me sometimes. Thanks to all those who helped and encouraged me so that I didn't slack on this for another year lol
If I missed anyone I'm sure it was a simple mistake. Thank you! :-)
* Copyright / Permissions *
This level is (c) by TRAM Design (2002). All rights reserved.
Authors MAY NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, or any of it's assets (models,
textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this PK3 and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact.
Enjoy and thank you.